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Archive for September, 2009

OCZ PC3 14400 Nvidia SLI-Ready

Wednesday, September 30th, 2009

Memory is a rather unexciting component, but usually a fairly complaint one, thanks in most part to JEDEC, the standards authority in the memory industry. The history of RAM has been interesting to say the least and it is quite remarkable how the industry has gone from DIPs to DDR3 DIMMs in a relatively short space of time.

DDR3 has grown at a fairly rapid speed since its inception and now boasts speeds in the region of 2GHz and at voltages much lower than that of DDR2. The OCZ PC3-14400 NVIDIA SLI-Ready Edition kit has a rated speed of 1800MHz with a rated voltage of l.9v, a significant leap from DDR2-800 kits that require 2.0v to run stable and yet still fairly high for DDR3. Timings are significantly higher than DDR2 kits but not unreasonable. The OCZ kit’s stock timings are 8-8-8-27 which is not the lowest but not unbearable at these speeds.

RAM usually runs at its rated speed but if you possess the knowledge and determination you can get more out of it. OCZ is a brand that prides itself on providing the ability to overclock its memory and even provides warranty cover for over-volting the memory. We wish more memory manufacturers would follow OCZ’s lead with regards to its warranty cover of voltages higher than the stock.

These modules also feature version two of Nvidia’s Enhanced Performance Profiles. EPP was given the name SLI-ready by the marketing department. EPP is basically extra information on the SPD that provides the motherboard with automatic overclocking details.

In other words, the system can overclock the memory on the fly while still remaining within the known limits of the memory. Manufacturers like OCZ and Corsair have been crucial to the development of this extra feature and this only serves to make overclocking easier for budding enthusiasts. EPP however, only works on Nvidia chipset-based motherboards.

The OCZ PC3-14400 NVIDIA SLI-Ready Edition kit that we tested failed to achieve anything close to its rated speed and it wasn’t for lack of trying. Nothing we did – including adjusting the memory multiplier and FSB speed – could get the modules up to the rated 1800MHz. Voltages were adjusted to different levels to see if it was somehow related to the voltage. The motherboard used was a Gigabyte EP45T-DS3R, which lists these particular modules on its memory compatibility list.

Failing to achieve the rated speed was a serious disappointment so we had to bench the RAM at 1333MHz, which was the only speed the system would boot at. Results were as expected for such miserable speeds and they will do little to impress. Interestingly, OCZ adds a little disclaimer saying that memory used in a quad core system may need to run slower than rated. Not that we have ever seen this problem occur, but even if it were true we would expect a drop of 100MHz, and not nearly 500MHz.

For a kit that costs so much, the failure to achieve the rated speed is unacceptable. The fact that this kit comes from such a reputable manufacturer is another shocker. Unfortunately, memory is a lottery but it should never be this random. Normally when you buy a kit of memory the chance that it could overclock properly is unknown; some kits overclock remarkably well while others can barely achieve any speeds faster than their rated one.

After spending a considerable amount of time testing these modules and trying our hardest to get them to their rated speed, an act that no consumer should ever have to worry about, we cannot give these modules the thumbs up.

Sandra Prior PhotoAbout Author
For all your Discount Computer Parts, Notebook and Games requirements visit us at http://sacomputers.rr.nu and http://usacomputers.rr.nu.

AMD Phenom II X3 720

Monday, September 28th, 2009

When the first triple cores came out we confirmed that they were in fact quads with a faulty core that was just disabled. Gifted with the same amount of cache as their four-core brethren, this gave them a slight advantage core-for-core in cache heavy tests. The original Phenom X3s were okay, and gave a budget upgrade path to AMD enthusiasts, but ultimately suffered from the same flaws as the original Phenom X4s did: terrible performance.

Thankfully with the launch of the new Phenom II range we can put that terrible past behind us. AMD has decided to stick to their plan of selling triple cores and this time round has released two models. The AMD Phenom II X3 720 runs at a comfortable 2.8GHz while the Phenom II X3 710 runs at 2.6GHz. Each processor has the full 6MB L3 cache that appears on the Phenom II X4 9 series and is built on the same 45nm Silicon On Insulator process.

As with all the AM3 processors they are compatible with AM2/AM2+ motherboards, although in some cases a BIOS update might be required. The Phenom II X3 720 is technically a Black Edition because it features an unlocked multiplier while the X3 710 is equipped with a locked multiplier.

The new architecture, as previously discussed in both the Phenom II X4 940 and Phenom II X4 810 reviews, is excellent. It is not cache dependent, overclocks well and is neither extremely hot nor power hungry. The latter two comments cannot be said about the Core i7 processors. While the new 45nm architecture is not cache dependent, it evidently does benefit from extra cache. These scores were double checked and the tests run twice to make sure no irregularities were present. Unfortunately the lack of a DDR3 compatible AM3 board meant that we had to use the Asus M4A79 Deluxe.

The benchmarks show clearly the impact of the missing core. While the X4 810 is slower in clock speed by 200MHz, the extra core gives it a clear advantage at stock speeds. The X3 720 was overclocked to a stable 3.5GHz which was easily achievable by increasing the multiplier and giving it 1.5V instead of the stock 1.35V. This boost in clock speed yielded exciting results. X.264 video encoding was just six frames shy of the X4 940’s stock speeds, while the Super Pi 1M result is better than any of the quad cores at stock speed. Not that bad for a chip that is only $200.

A rather exciting bit of news is that some folks have been able to force their Phenom II X3 processors to utilize the disabled core. The crystal ball points to two possible reasons for this. Firstly the cores are indeed bad and AMD just configured the processor to ignore the faulty core and never bothered to disconnect it from the rest of the chip. The other scenario is AMD wanted to fill this particular price gap with its new architecture quickly and lacking a significant number of faulty quad cores opted to ‘handicap’ processors by disabling the fourth core.

The first scenario is more likely but in today’s competitive market anything is possible. To ‘unlock’ the fourth core on a triple core processor, the motherboard must support the Advanced Clock Calibration feature. The original experiment took place with a Biostar TA790GX 128M motherboard. In this case the processor used was a Phenom 11 X3 710 clocked at 3.l2GHz with a Vcore of 1.37V (other sources have achieved the same result with different settings).

We attempted to achieve the same but found that unfortunately the review sample was not able to. Reports claim that chips manufactured during week 51 of 2008 (batch 0851) and week 4 of 2009 (batch 0904) can be soft-modded; the chip reviewed was from batch 0849. It would seem that the soft-mod is also only possible with boards utilizing a particular BIOS version and AMD has asked those manufacturers to fix the ‘bug’ immediately. We leave judgment to you.

Moving on, the new triple cores are excellent value for money. AMD’s 45nm architecture is a work of pure genius especially once overclocked. At $200 the Phenom II X3 720 is ideal for those on a budget and the possibility of gaining a fourth core with only the slightest bit of overclocking, is enough to make this chip the best option to weather the credit crunch.

Sandra Prior PhotoAbout Author
For all your Discount Computer Parts, Notebook and Games requirements visit us at http://sacomputers.rr.nu and http://usacomputers.rr.nu.

RAM Gets Complicated

Friday, September 25th, 2009

In 1973 a company called Mostek developed the Mostek MK4096, a chip with a capacity of 4 kilobytes. What made the MK4096 special was a rather clever idea called address multiplexing. On previous chips there was an address line (the simplest way to explain this rather complex thing is that it is essentially similar to the number outside your front door) per kilobyte, so a normal 4 kilobyte chip had 4 address lines and therefore 8 pins.

As chips would get bigger, the number of pins and address bars would need to increase, making the packaging larger and also increasing the power consumption. Mostek cut the number of pins and address lines in half and fed the pieces of the address line to the DRAM on successive clock cycles. This was a revolutionary idea and while some thought it was a waste, the guys at Mostek were proven to be geniuses. Mostek later went on to hold a staggering 75% of the DRAM market with its 16K chips but unfortunately for Mostek Japanese manufacturers started selling chips that employed the same address multiplexing but at much cheaper prices.

Time for Change

The Intel 1101, 1102, and 1103 all used the famous Dual In-line Pin package. The familiar looking chip with the even number of pins on either side was used as the de facto package for DRAM. Many packages were developed but none could compare the durability of the DIP package. In 1983 a new package was developed by a scientist working for Wang Laboratories. The new package was dubbed the Single In-line Memory Module or SIMM. While DIPs were rectangular and used an even amount of pins arranged in a manner that made them look like an insect, SIMMs were similar to current DDR2 and DDR3 in that they are thin boards on which the memory chips are mounted. These SIMMs slotted into sockets similar to current DDR memory sockets. SIMMs had many advantages over DIP but the main one was upgradability.

Motherboards that used DIP memory quickly became obsolete because they were limited to the size of DIP that they could support. SIMMs took the limitation away from the motherboard and onto the packaging itself. It was now the memory manufacturers’ job to cram as many memory chips as possible onto a module.

The first commercially used SIMM package had 30 pins and was used in 286, 386 and 486 systems. Each SIMM used an 8-bit (l byte) bus to communicate with the system and often had a capacity of between 256KB and 1MB, but did in fact reach up to 16MB. When the 486 systems had matured and the name Pentium was being whispered behind closed doors, a new SIMM package was being produced. The 72 pin SIMM had a bus size of 32 bits, which was exactly what the new processors needed. The capacity of 72 pin SIMMs broke past the 16MB limit of the 30 pin variant and reached a staggering 256MB. By the late 90s, the 72 pin SIMM had fully replaced the 30 pin SIMM.

SDRAM

There are two types of DRAM: Synchronous (SDRAM) and Asynchronous DRAM. Asynchronous DRAM has long since died out but used to be the basis for the original Video RAM that was used on video cards long since forgotten. Synchronous DRAM (SDRAM) is what current system memory is based on. Synchronous just means that instead of responding as quickly as possible to a request the memory waits for a clock signal before it will send data. This synchronization allows SDRAM to perform more complex operations than Asynchronous DRAM.

The first generation of SDRAM was SDR SDRAM. SDR stands for Single Data Rate and means that it can accept one command and transfer one word of data per clock cycle. The model numbers corresponded to clock frequencies, i.e. PC100 denoted that the SDR DRAM had a clock frequency of 100MHz (100 clock cycles per second). SDR DRAM was featured with three clock frequencies; 66MHz (PC66), 100MHz (PC100) and 133MHz (PC133). SDR DRAM used a 64 bit bus. SDR DRAM also introduced the Dual In-line Memory (DIM) module. For processors like the Pentium Pro, which used a 64-bit bus, the bus from the SIMMs had to be combined. It was crucial that SIMMs be seated in pairs, very much like today’s dual channel DDR2 and DDR3 kits, but unlike today’s kits if a module did not have a partner it would not function. DIMMs also do away with the redundancy featured in SIMMs. While SIMMs have 30 or 72 contacts on each side of the module, only one side is actually used (the other contact is there for redundancy). On DIMMs each contact is a separate electrical contact.

DDR SDRAM

Dual Data Rate SDRAM was a second generation version of SDRAM and unlike SDR, DDR is able to transfer data on the rising and falling edge of the clock cycle. This gives rise to the name Double Data Rate because it is able to transfer double the data that an SDR could do in a clock cycle. DDR DRAM modules were marketed under two systems. The first denotes the transfer rate, i.e. DDR-200 (200 million transfers per second). The second system is the labeling of modules according to maximum theoretical bandwidth i.e. PC-1600 (l600MB/s). The bandwidth (MB/s) for DDR modules is worked out with the following equation:

(Memory bus clock rate) x 2

(for dual rate) x 64

(number of bits transferred per cycle)

divided by 8 (number of bits/byte)

DDR reached a maximum capacity per module of 2GB and a clock frequency of 200MHz(DDR-400).

DDR2

DDR2 SDRAM, as the name suggests, is an improved version of DDR SDRAM. Able to transfer data at double the rate of its predecessor, DDR2 provided the bandwidth needed when multi-core processors were introduced. The memory bus speed runs twice as fast as the speed of the memory chips on the module, which means that during every clock cycle four words are written or read compared to DDR’s two per clock cycle.

DDR2 has a few benefits over DDR. The first is on-die termination. Unlike DDR which relied on transistors on the motherboard to eliminate excess signal noise, DDR2 has these transistors on each memory chip. Another benefit is the increased Prefetch size. RAM Prefetch is the amount of data a memory chip can call for from the system in preparation for work that is to be done. DDR’s Prefetch size is 2 bits while DDR2’s is 4 bits; this effectively means that DDR2 can request double the amount that DDR is able to. DDR and DDR2 memory cells send data to an I/O buffer. DDR does this at two transfers per clock; DDR2 sends data to the I/O buffer at four transfers per clock but at the same clock frequency of 100MHz just like DDR. The I/O buffer of DDR2 operates at double the frequency of a DDR I/O buffer (200MHz instead of 100MHz). The buffer then transmits the data at the speed of the data bus – for DDR the speed is 200Mbps while DDR2’s is 400Mbps. Therefore the memory bandwidth has increased but not the actual memory cell clock speed. The higher latency of DDR2 is caused by the memory chips themselves.

DDR2-533 chips are comparable to DDR-266 chips, which means that they could never compare to DDR-400 in terms of latency. DDR2-800 can compare to DDR-400 in latency terms because the memory chips used are similar to DDR-400 memory chips.

DDR2 uses less power (l.5V compared to DDR’s 2.5V). These voltage figures are the standard but can be increased for use in high performance memory.

DDR2 comes in five official speeds; DDR2-400, -533, -677, -800 and -1066. Bandwidth for DDR2 officially topped out at 8533MB/S.

Memory manufacturers noticed the demands of the overclocking fraternity and have released memory modules rated for higher than the JEDEC standard of DDR2-1066. Without the JEDEC ratification of speeds higher than DDR2-1066, memory module manufacturers cannot be held accountable for modules that don’t reach the advertised speeds.

DDR3

DDR3 was launched in 2007 and, while early adoption was slow, the rate has increased over the last year or so. DDR3 follows the trend and provides double the number of words written and read than DDR2. To date JEDEC has only standardized four speed rankings of DDR3: DDR3-800, -1066, -1333 and -1600. Like DDR2, the memory clock of DDR3 is 4 times slower than that of the bus, which increases the number of transactions that the memory can do. The top official JEDEC standard achieves a staggering 1600 million transfers per second with a bandwidth of 12 800MB/s but the unofficial modules have reached transfer rates of 2400 million transfers per second with bandwidth reaching the remarkable figure of 19 200MB/S. It is unknown when or if JEDEC will make these official.

DDR, DDR2 and DDR3 have all had the ability to benefit from dual channel arrangement, but with the launch of the Core i7 processors from Intel and the accompanying X58 platform, triple channel DDR3 has been adopted. The use of a triple channel memory configuration provides a large leap in bandwidth which is very beneficial to the new Core i7 processors.

Never Forget

DRAM has come a long way since its original inception and we have no doubt that it will evolve to provide data transfer rates and bandwidth that we cannot even dream of. But the pertinent questions are whether SDRAM will be able to fight off future challengers and whether the DRAM consortium will resort to underhanded tactics. The fact that SDRAM has survived for all these years is testament to the trust that the industry has in it.

Sandra Prior PhotoAbout Author
For all your Discount Computer Parts, Notebook and Games requirements visit us at http://sacomputers.rr.nu and http://usacomputers.rr.nu.

Upgrading The Graphics Card

Tuesday, September 22nd, 2009

So where do you start when you want to get some more gaming performance out of your machine? If you’re like us, the humble graphics card is the first thing to pop up on your radar. That’s right, rip out the old graphics card and slot in a shinier, bigger, newer, pixel-pushier board and you’re laughing right? Well, kinda. The difficulty with upgrading versus just buying a whole new computer is that nine times out of ten you are having to battle against bottlenecks in your existing system and locating those choke points is going to pay dividends when it comes to choosing your upgrade.

Our base system, the Intel 2GHz dual-core chip with an X1900XTX would have been the darling of the gaming world a couple of years back and would’ve probably cost around $l50 for the privilege. Now the 1900XTX still manages reasonable frame rates on relatively high settings, so it shouldn’t take too much experimentation to get this computer rocking again.

For our first upgrade we’ve selected NVIDIA’s affordable 9600GT. This Palit Sonic, overclocked edition is yours for a mere $l00 and its pixel-shunting power is well documented – it may be a little old now, but it can offer a serious boost in the right system.

Unfortunately, it hardly garnered much of a performance increase at all over the base X1900XTX gifting us a maximum of 8fps in GRID and around three or four frames in the other two games. We’ll freely admit that we expected more from this card, especially as it has served us so well in the past.

Rolling in at just over the $50 mark, the next upgrade of choice is the Radeon HD4850. Again this is a quality DX10 card for the money, and is capable of pushing out pretty polygons at speed. Unfortunately this gave us no extra performance either. In fact, we saw performance drop compared to the 9600GT, in World in Conflict.

It’s not the mid-range card’s fault however, as once we dropped in our top upgrade card, the excellent Gigabyte GTX260 OC, it suddenly became clear that the performance bottleneck wasn’t the graphics card. With only a couple of extra frames per second for a whoppin outlay of $450, this clearly isn’t where your money should be going.

Part of the problem here is the constraints of the motherboard itself. The old school 650i board just can’t cope with the amount of information that the high-end graphics cards are trying to push through its ageing pipes. But the other problem is the weak processor ticking away at the heart of the system. Replace the processor though and you would see performance increasing by at least ten frames per second with a 9600GT card and most likely doubling if we were to slot in the GTX260, the top upgrade card.

Unfortunately once you start looking at making an upgrade to your system it generally only serves to highlight the rest of the problems with the old technology residing in your computer. There’s no easy quick fix for this either, a new GPU will give you a few extra frames, but to make a real difference you need to change at least two components. In this case the processor and graphics card. This in turn may need a new motherboard, and in turn new memory, but either way, spending anything on graphics for this computer is a waste.

The AMD Computer

Upgrading this AMD machine is akin to asking Indiana Jones entering a dusty cave and uncovering hordes of lost treasure. The young(ish) Harrison Ford-era Dr Jones as well, not the one in the most recent film, who appeared to be doing a parody of the king of spoof, Leslie Nielsen.

This Alienware rig looks a bit like one of the fetid crystal skulls as well, being one of the subtle-as-a-sledgehammer computers from a few years back. Who knows what tech-beasties lurk within?

The first part of the PC to get the upgrade treatment is the graphics card. Possibly the easiest part of any computer to upgrade, jamming in a new pixel pusher can also give the most noticeable results. If you’re running Vista on a non-DirectX 10 card you’ll also notice those subtle effects when you upgrade straight away.

A three-year-old NVIDIA GeForce 7900GS was our starting point. This card could run the evergreen GRID smoothly enough, although it limited the resolution to 1,280 x 1024. However, it was a different story with Far Cry 2 and World in Conflict, but then we would expect them to crawl along more glacially. This particular card is still available for about $l50, although we’d recommend getting a cheapo DirectX 10 card if that’s your budget.

The first step up was ATI’s superior X1900XTX, a contemporary competitor to NVIDIA’s card. Frame rates were somewhat better with this card, and GRID happily ran at higher resolutions. We still couldn’t get Far Cry 2 to run in anything above medium detail, however.

Leaping up the wonky upgrade ladder of doom, we came across the 9600GT. Again, frame rates grew: World in Conflict and GRID breached the crucial 24fps watermark in maximum settings, although the more-intensive Far Cry 2 couldn’t muster this feat.

On to the competition, namely AMD’s HD4850. This card managed to drop a few frames at lower resolutions, but turned out to be a heavy-hitter at maximum settings, where it almost doubled some of the 9600GT results.

At this point, the effect of successive graphics cards being repeatedly rammed into the test machine pretty much topped out. We did try AMD’s HD4870, which comes in at about $l00 more than the 4850, but it failed to offer any noticeable improvements in the game tests.

Next up was NVIDIA’s behemoth of a graphics card, the GTX 260. It’s priced at over $4 50, and barely fitted in the machine. We had to reconnect the exhaust fan to another port on the motherboard, which resulted in ominous sparks and smoke firing out of the PC whenever it was turned on. Strangely enough, it reminded us of the dodgy ending to the last Indiana Jones film, except no heads exploded.

The GTX 260 offered a slightly better increase in frame rates, but not enough to justify spending so much on a graphics card trapped under the glass ceiling of the ageing motherboard and processor. The 9600GT is the clear winner for this computer, at least for the cash outlay.

Sandra Prior PhotoAbout Author
For all your Discount Computer Parts, Notebook and Games requirements visit us at http://sacomputers.rr.nu and http://usacomputers.rr.nu.

Design of Touchscreen Kiosks For Use Outdoors

Tuesday, September 15th, 2009

Touch screen computer systems (kiosks) are seen more and more these days in many and various locations. They are used for a variety of applications such as ticketing, information delivery, photo printing and many others. Most uses tend to fit to a fairly common design brief – being used indoors.

Taking a complex electronic item outdoors requires a more more detailed and well-thought design process to ensure that the machine will continue to work both in the warmest and coldest times of the years. Not only this, but it will also have to deal with the british weather – rain!

Having survived all that the weather can throw at it, a touch screen kiosk for outdoor use must be tough engough to cope with some fairly harsh use.

Touchscreen kiosks are often used with a number of input devices and other peripherals such as telephone handset and it is vital that all components of the system are designed for the environment it will be used in. Telephone handsets are available with ruggedised plastic casings and armoured cables. Keyboards are availble in stainless steel, reistant to all including the worst rain, snow and ice.

Touchscreen kiosks all have LCD screens and a touchscreen covering and the designer must give some thought on how to protect the screen from vandalism whilst still providing a pleasant usege experience. In direct sunlight it may be difficult for the user to see the LCD so think about how the metalwork design may help to provide some shade to the screen. Alternatively take a look at high-brightness LCD screens or sunlight visible LCDs using transflective technology.

The main motherboard will have a temperature specification detailing the lowest and upper operating temperature which the motherboard has been designed for use. Operation of the motherboard below the lower temperature or above the higher operating temperature may stop the system from funtioning correctly. Proper heating and cooling of the system is therefore required to ensure reliable operation year round. The system can be kept warm during the coldest winters by using a small heating element inside the kiosk. Cooling can be done using fans to create an airflow out of the enclosure. However – ideally cooling holes would allow heat to escape from the system but this is a compromise to stop ingress of water.

A watchdog timer, if present, will help in many situations if the hardware locks-up for any reason. A watchdog timer is a device usually on the motherboard of industrial motherboards which is a simple timer which needs to be reset periodically. If it does not get reset then the watchdog will cause the motherboard itself to reset thus rebooting the system.

Networking, while it may be possible to connect the kiosk to a local area network over WIFI this will only work if the kiosk is within 100m or so of the nearset router. The kiosk could be hard wired using an ethernet cable or you could look at using a 3g modem such as those at Sequoia technology (http://www.sequoia.co.uk) to provide a fast wireless internet connection.

In short, designing systems for use outdoors is a complex task with many pitfalls. If your looking into using kiosks outdoors and need some help then please talk to us first.

About Author
For more information please visit our website aE” www.kiosks4business.com or call us today on 0845 451 2020.